Despite not using the latest build of Epic Games' middleware, the technology allows for a true generational leap in graphical quality over 2011's self-titled Mortal Kombat reboot - the game featuring considerably more detailed character models, environments, and a liberal increase in the use of post-processing effects and lighting.Īccording to an enthusiastic tweet by creative director Ed Boon, native 1920x1080 visuals and a 60fps update are the goal for Mortal Kombat X. ![]() ![]() Based on early reports, development began before the Unreal Engine 4 was available, and so NetherRealm Studios' fighter builds further on a heavily customised version of UE3 designed to target 60fps. Though soon to launch on last-gen consoles as well, Mortal Kombat X has the distinction of being the first in the series to take specific advantage of PlayStation 4 and Xbox One.
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